Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63 (1995)

Playtime: 600
Min. Age: 12
Number of Players:
1 - 2
Publisher:
GMT Games
Designers:
Richard H. Berg
Artists:
Rick Barber,
Rodger B. MacGowan
Mechanics:
Simulation,
Chit-Pull System,
Hexagon Grid
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Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63 is the first game in GMT's Series: Glory (Richard Berg). Glory presents three American Civil War battles - First Manassas (1861), Second Manassas (1862) and the Battle of Chickamauga (1863) - as never before seen. The new game system combines sophistication with ease of accessibility: the rules are less than eight pages and there are practically no charts. The system combines mostly familiar mechanics with just enough new ones to add spice and challenge to comfortable familiarity. And while you can start playing in about 15-20 minutes, it will take far longer to master the nuances of play. To add to all of that, there are four different ways to play the game, from Igo-Hugo all the way to command oriented LIMs.
Game Scale:
Game Turn: 75 minutes
Hex: 250 yards / 229 meters
Units: Brigades
Game Inventory:
Two 22 x 34" full color mapsheets
One dual-side printed countersheet (240 1/2" counters)
One dual-side printed countersheet (176 5/8" counters)
One 8-page Glory rules booklet
One 8-page Glory scenario booklet
One single-sided Charts & Tables players aid card
One 10-sided die
Solitaire Playability: High
Complexity Level: Low
Players: 2 or more
Playing Time: 3-10 hours
Game Scale:
Game Turn: 75 minutes
Hex: 250 yards / 229 meters
Units: Brigades
Game Inventory:
Two 22 x 34" full color mapsheets
One dual-side printed countersheet (240 1/2" counters)
One dual-side printed countersheet (176 5/8" counters)
One 8-page Glory rules booklet
One 8-page Glory scenario booklet
One single-sided Charts & Tables players aid card
One 10-sided die
Solitaire Playability: High
Complexity Level: Low
Players: 2 or more
Playing Time: 3-10 hours
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ag.gameitem.lastUpdated: 2025-04-30 20:44:37.651